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DJL

DJL (Discontinued Jockey Launcher) is a free and open-source game manager written in Python, designed to consolidate your gaming library. It aims to provide a centralized hub for launching games and managing related aspects, supporting various platforms and features for a streamlined gaming experience.

DJL Team

License

Open Source

Platforms

Linux Discontinued

About DJL

DJL, or Discontinued Jockey Launcher, positions itself as a comprehensive, open-source solution for managing your disparate gaming library. Free and built on Python, it offers a centralized interface to launch games from various sources, aiming to simplify the often-fragmented world of PC gaming. Unlike proprietary launchers that often lock you into specific ecosystems, DJL strives for platform independence.

At its core, DJL functions as a robust Game Launcher. It allows users to import their existing game collections, notably from platforms like Steam, bringing them under one roof. This is particularly useful for gamers with extensive libraries spread across multiple vendors, eliminating the need to open numerous applications to find and start a game. The integration with Steam is a key feature, enabling users to quickly catalogue their purchased games and leverage some of the platform's metadata.

Furthermore, DJL aims to extend its utility beyond simple launching. It incorporates features like Controller Support, making it more accessible for users who prefer gamepad input over keyboard and mouse, especially when navigating menus and launching games. The ambition was also to support a wider range of gaming scenarios, including the management of Free to Play titles and even providing support for DRM Free games, ensuring a broader scope than some commercial alternatives.

For Linux users, DJL intended to offer Proton Support, a critical feature for playing Windows-based games on Linux distributions without complex manual configurations. This demonstrated a commitment to cross-platform usability, acknowledging the growing number of Linux gamers. The inclusion of features like Achievements and an Ad-free experience further aimed to enhance the user experience, focusing on gameplay and user control rather than intrusive advertisements or locked features.

DJL's design also hinted at deeper integration and customization. The concept of Custom Scripts would have allowed technically inclined users to extend the functionality of the launcher, automating tasks or adding personalized features. The potential for Multi System Emulator integration was also a noteworthy aspiration, aiming to bring retro gaming under the same management umbrella. Finally, the architecture was planned to be Extensible by Plugins/Extensions, signifying a forward-thinking approach to allow community contributions and third-party integrations to enhance the software over time.

Pros & Cons

Pros

  • Open-source and free to use.
  • Aims to centralize game libraries from multiple sources like Steam.
  • Planned support for features beneficial to gamers such as controller support and Proton integration.
  • Ad-free experience.

Cons

  • Project is discontinued, meaning no further official development or support.
  • Many planned features may not be fully implemented or functional.
  • Potential for compatibility issues with newer games or operating system updates.
  • Reliance on community forks for future development or bug fixes.

What Makes DJL Stand Out

Open Source and Free

Available at no cost and with its source code publicly accessible, promoting transparency and community contribution.

Platform Independent Approach

Aims to manage games from various sources, not limited to a single digital distribution platform.

Features & Capabilities

14 features

Expert Review

Software Review: DJL (Discontinued Jockey Launcher)

DJL, or Discontinued Jockey Launcher, aimed to carve out a niche in the crowded PC gaming landscape as an open-source, unified game manager. The concept was compelling: provide a single, free application to bring order to the potentially chaotic collection of games acquired across various digital storefronts and sources. Built on Python and released under the GPL license, it promised transparency and the potential for community-driven development.

The core functionality of DJL revolves around its role as a Game Launcher. The ability to import existing game libraries, particularly from a dominant platform like Steam, was a significant draw. For users with extensive collections on different launchers, the prospect of having them all listed and launchable from one place offered a clear benefit. This centralisation addresses a common pain point for modern PC gamers – the need to open multiple applications just to find and start a desired game.

Beyond simple launching, DJL aspired to offer a richer feature set. The inclusion of Controller Support is a practical addition, making it more comfortable for users who prefer navigating interfaces with a gamepad, aligning with the nature of gaming itself. The intention to support Free to Play and DRM Free games demonstrated a commitment to inclusivity, acknowledging that not all valuable gaming experiences come with a price tag or strict digital rights management.

For the Linux gaming community, the planned Proton support for linux was a particularly noteworthy feature. Proton has been instrumental in expanding the playable game library on Linux, and integrating with it directly from a game launcher would have streamlined the process of enjoying Windows titles on that operating system. Features like displaying Achievements and the promise of an entirely Ad-free experience contributed to the vision of a user-centric, distraction-free gaming environment.

The more advanced planned features highlighted DJL's ambition to be more than just a basic launcher. The idea of Custom Scripts suggested a level of flexibility and power for advanced users to tailor the application to their specific needs. The potential for Multi System Emulator integration hinted at a broader scope, aiming to unify not just modern PC games but also classic retro titles under a single management interface. The architectural decision to make DJL Extensible by Plugins/Extensions was a crucial factor for its long-term viability, allowing the community to build upon the core functionality and adapt it to new platforms and features as they emerged.

However, it is crucial to consider the current state of DJL. As denoted by the 'Discontinued' tag, active development has ceased. While the existing codebase might still offer some basic functionality, the ambitious features outlined, such as extensive API integration, auto-updates, social networking features like chat and voice chat, and comprehensive online gaming support, may not be fully implemented or functional in their intended capacity. The lack of ongoing development means that bug fixes, compatibility updates for new games or operating system versions, and the realization of planned features are unlikely to materialize.

From a technical standpoint, being written in Python and open-source offers potential for those with development skills to Fork the project and continue its development. However, for the average user, the 'Discontinued' status signifies a lack of ongoing official support and updates, which is a significant consideration for any software, particularly one interacting with dynamic platforms like digital game stores.

In conclusion, DJL presented a compelling vision for a unified, open-source game manager with features that addressed key user needs, such as consolidating libraries and supporting various platforms. The planned features were ambitious and user-friendly. However, the discontinuation of the project means that this vision may not be fully realized in the current form of the software, and users should be aware of the inherent limitations and lack of future support when considering DJL.

Screenshots

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