Heroes of Newerth icon

Heroes of Newerth

Heroes of Newerth (HoN) is a free-to-play multiplayer online battle arena (MOBA) game where two teams of five players battle to destroy the opposing team's base. It features a deep roster of heroes, intense team-based combat, and various game modes. Developed by S2 Games

License: Free
Available for:
Mac OS X Windows Linux

About Heroes of Newerth

Heroes of Newerth (HoN) offered a compelling free-to-play experience in the competitive world of MOBAs. At its core, HoN pitted two teams of five players against each other in a strategic battle across a defined map. The primary objective was to push through enemy defenses, destroy their towers, and ultimately demolish their central structure, known as the Ancient.

Players selected from a diverse pool of heroes, each possessing unique abilities, strengths, and weaknesses. Understanding hero roles and synergies was crucial for team success. The gameplay involved:

  • Laning Phase: Players would typically initially position themselves in lanes, farming experience and gold by defeating AI-controlled creeps.
  • Ganking and Teamfights: As the game progressed, players would roam the map, attempting to surprise and eliminate enemy heroes (ganking) and engaging in larger-scale battles (teamfights) to secure objectives like towers or neutral monsters.
  • Itemization: Gold earned could be spent on various items to enhance a hero's attributes, abilities, and provide strategic advantages. Building the right items for a given hero and game situation was a key skill.
  • Strategy and Coordination: Success in HoN heavily relied on effective communication and coordination between teammates, planning strategies, and adapting to the enemy's actions.

HoN provided a robust platform for competitive play with features supporting organized matches and tournaments. While no longer actively developed, its legacy as a significant title in the MOBA genre remains.

Pros & Cons

Pros

  • Large and diverse hero pool offering varied playstyles.
  • Deep item system provides strategic choices.
  • Focus on team coordination and strategy.
  • Free-to-play model makes it accessible.
  • Responsive and stable gameplay experience.

Cons

  • No longer actively developed.
  • User interface can be somewhat cluttered.

What Makes Heroes of Newerth Stand Out

Deep Hero Diversity

Offers a vast selection of distinct heroes, providing varied gameplay experiences and strategic options.

Intense Team-Based Combat

Emphasizes coordinated team play and strategic positioning for success in dynamic battles.

What can Heroes of Newerth do?

Review

Review of Heroes of Newerth

Heroes of Newerth (HoN) entered the multiplayer online battle arena (MOBA) landscape during a period of burgeoning interest in the genre. As a free-to-play title, it aimed to capture a significant audience by offering a accessible entry point into competitive team-based gameplay. The core premise of HoN, like its contemporaries, revolved around two teams of five players vying to destroy the opposing team's base on a symmetrical map. This fundamental structure was familiar to players of antecedent games, providing a comfortable learning curve for those with prior MOBA experience.

One of HoN's notable aspects was its extensive hero roster. The game featured a considerable number of playable characters, each meticulously designed with unique skill sets, attributes, and intended roles within a team composition. This diversity was a significant factor in the game's strategic depth, as players needed to not only master their chosen heroes but also understand the capabilities and limitations of both allied and enemy characters. The interplay between different hero abilities and the potential for intricate teamfight combinations were central to the gameplay experience.

The gameplay flow in HoN typically followed a predictable yet engaging pattern, starting with the laning phase where players focused on farming resources and gaining experience. This early stage demanded careful positioning, harassment of opponents, and efficient last-hitting of creeps to maximize gold income. As heroes gained levels and acquired items, the game transitioned into a phase of increased roaming and team engagements. Ganking opportunities, where players attempted to surprise and eliminate isolated enemy heroes, became more frequent. The objective ultimately shifted towards securing map control, pushing objectives like towers, and forcing decisive teamfights.

The item system in HoN was another layer of strategic complexity. Gold earned through various in-game actions could be spent on a wide array of items, each providing different statistical bonuses, active abilities, or passive effects. Choosing the appropriate items for a hero based on the current game state, enemy team composition, and personal playstyle was crucial for maximizing a hero's effectiveness. Building the correct items at the right time could significantly impact a hero's ability to deal damage, survive engagements, or provide utility to the team.

While HoN offered robust core gameplay, its presentation and user interface were functional rather than aesthetically groundbreaking. The graphics were competent for the time of its peak popularity but did not necessarily set new industry standards. The user interface provided the necessary information for gameplay but could sometimes feel cluttered, particularly for new players. However, the focus of HoN was undeniably on the gameplay mechanics and competitive experience.

The free-to-play model was a key draw for many players, making the game accessible without an upfront cost. Revenue was primarily generated through cosmetic items and other non-gameplay affecting purchases. This monetization model was generally well-received, allowing players to enjoy the full gameplay experience without feeling obligated to spend money to remain competitive.

From a technical standpoint, Hon generally provided a stable and responsive gaming experience during its active development period. Server performance was typically reliable, and the netcode facilitated smooth online play, which is critical for a game demanding precise timing and quick reactions.

In terms of competitive play, HoN cultivated a dedicated community and supported an esports scene. While perhaps not reaching the same heights as some of its competitors, it provided a platform for skilled players to compete at a high level. The inherent competitive nature of the MOBA genre was well-supported by HoN's mechanics and infrastructure.

In summary, Heroes of Newerth was a significant and well-regarded MOBA title that offered a deep and engaging competitive experience. Its extensive hero roster, strategic item system, and emphasis on team coordination provided a challenging and rewarding gameplay loop. While no longer actively developed, its impact on the MOBA genre and the positive reception it received from its player base solidified its place as a memorable game in the genre's history.

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