MARI icon

MARI

MARI is a powerful 3D painting and texturing software used by professionals in visual effects, animation, and gaming. It enables artists to texture highly complex assets with unparalleled detail and control, handling millions of polygons and massive texture sets with ease.

The Foundry Visionmongers Ltd.

License

Commercial

Platforms

Windows Linux

About MARI

MARI is a dedicated 3D paint tool renowned for its ability to handle incredibly complex assets and high-resolution textures. Unlike general 3D software, MARI is built from the ground up for painting, offering a suite of tools specifically designed for detailed texture work directly on 3D models. This makes it an essential part of the pipeline for large-scale projects where texture fidelity is paramount.

Key capabilities include:
  • Painting across UV patches and multiple texture sets seamlessly.
  • Handling millions of polygons without performance degradation.
  • Non-destructive workflows allowing for flexible iterations and changes.
  • Comprehensive PBR (Physically Based Rendering) shader support for creating realistic materials.
  • A sophisticated layer system with masks, blending modes, and adjustment layers, similar to 2D painting applications but optimized for 3D.
  • Advanced procedural texturing options to automate and enhance manual painting.
  • Support for various import and export formats, ensuring compatibility with other software in a production pipeline.
MARI's strength lies in its ability to empower artists to achieve highly detailed and complex textures efficiently, making it a go-to solution for demanding visual effects and animation projects.

Pros & Cons

Pros

  • Excellent handling of complex 3D models and large texture sets (UDIMs)
  • Powerful non-destructive layer system similar to 2D painting software
  • Robust PBR shader support for realistic material creation
  • Dedicated focus on 3D painting provides depth of features
  • Flexible brush engine with customization options

Cons

  • Can be resource-intensive, requiring capable hardware
  • Focus is solely on texturing, requires other software for modeling/rendering
  • Steeper learning curve compared to basic texturing tools

What Makes MARI Stand Out

Handles Massive Data

Designed from the ground up to efficiently manage and paint on models with millions of polygons and hundreds or thousands of texture patches.

Dedicated 3D Painting Focus

A specialized tool solely for 3D painting, offering a depth of features and performance unmatched by general 3D software.

Non-Destructive Workflow

Its layer system promotes a highly flexible and non-destructive workflow, crucial for iterative design processes.

Features & Capabilities

9 features

Expert Review

MARI Software Review

MARI is a highly regarded 3D painting application predominantly used in professional visual effects, animation, and game development pipelines. Its reputation stems from its exceptional ability to handle complex 3D assets and massive texture datasets that would overwhelm other software. This review examines its core functionalities, workflow, and overall value for artists working on high-end projects.

Core Functionality

At its heart, MARI is a dedicated 3D texture painting tool. Unlike 3D modeling or generalist software that includes painting features as an add-on, MARI's architecture is built specifically for the complexities of high-detail 3D texturing. It excels at allowing artists to paint directly onto 3D models, providing immediate visual feedback in a 3D viewport. This direct manipulation is crucial for artists needing precise control over texture placement and blending on curved or intricate surfaces.

A key strength is its robust handling of dense geometry and extensive UV layouts, particularly the UDIM workflow. MARI effortlessly manages models with millions of polygons and hundreds or thousands of texture patches, allowing artists to paint across seams and multiple texture sets with a unified brush. This is a significant advantage in large-scale productions where assets are often highly detailed and broken into many UV tiles.

Workflow and Features

MARI's workflow is heavily influenced by 2D painting applications, which is a deliberate design choice to make it intuitive for artists familiar with tools like Photoshop. It utilizes a powerful layer system with masks, blending modes, adjustment layers, and group layers. This non-destructive approach is fundamental to MARI, allowing artists to build up complex textures through multiple layers, experiment with different looks, and make changes easily without committing to permanent alterations.

The brush engine is highly customizable, offering a wide range of brush tips, dynamics, and falloffs to replicate various real-world painting techniques. Artists can utilize photographic textures as stencils or projection paint to quickly add details from reference images. MARI also supports procedural texturing, enabling the generation of patterns and noises based on rules, which can be combined with hand-painted details to add realism and variation.

PBR (Physically Based Rendering) support is integral to MARI. It provides a variety of PBR shaders that accurately represent how materials will look under different lighting conditions, allowing artists to create textures that are physically plausible and will render correctly in downstream applications like renderers or game engines. This integration is essential for modern production pipelines.

MARI also features Python scripting capabilities, allowing technical artists and studios to automate repetitive tasks, create custom tools, and integrate MARI more deeply into their existing pipelines.

Performance and Stability

MARI is known for its performance, especially when dealing with massive datasets. While it can be resource-intensive, particularly with very high-resolution textures, it is optimized to handle the demands of professional production. Stability is generally good, although like any complex software, it can be susceptible to issues depending on hardware configurations and project complexity.

Limitations

While MARI is exceptional at 3D painting, it is not a generalist 3D package. It does not include comprehensive modeling, sculpting, animation, or rendering capabilities. Its focus is squarely on texturing. This means it needs to be used in conjunction with other software in a typical production pipeline.

Conclusion

MARI is an industry-standard tool for a reason. Its unparalleled ability to handle complex assets, its robust layer system, PBR support, and dedicated 3D painting tools make it an indispensable asset for professionals working on demanding visual effects, animation, and game projects. While it has a learning curve, particularly for those new to 3D painting or the UDIM workflow, the investment in learning MARI pays off significantly in terms of efficiency and the quality of texture work that can be achieved. For studios and artists needing to texture highly detailed models with precision and control, MARI remains a top-tier solution.

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