libGDX is a free and open-source game-development application framework. Developed by Mario Zechner
License: Open Source
Feature | LibGDX | Polycode |
---|---|---|
Cross-platform | ||
Gaming | ||
GdScript | ||
2D Game Creation | ||
2D Game Engine | ||
Efficiency | ||
2D Game | ||
Collaborative Workspaces | ||
Code completion | ||
Sprite sheets | ||
Drawing 2D | ||
Extensible window manager | ||
Library | ||
3D Game Engine | ||
C# Scripting | ||
Compnent based development | ||
Games support modding out of the box | ||
OPENGL | ||
Support for Multiple Monitors | ||
GLSL | ||
Python | ||
Multiple languages | ||
Yearly Statistics | ||
Networking and Multiplayer | ||
Vectorize raster images | ||
Blueprint Function | ||
Cloth physics | ||
Destructible geometry | ||
Hair simulation | ||
No coding required | ||
Visual Programming | ||
Material design | ||
Event management | ||
Flow diagram visualisation | ||
Flowgraph | ||
HTML5 Support | ||
Support for Layers | ||
Movie clips | ||
Tweening | ||
Drag n drop | ||
Portable | ||
Animations | ||
Frame by frame animation | ||
Keyframe animation | ||
Svg export | ||
Lightweight | ||
Complete RPG Game Engine | ||
Royalty free assets |