Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, 3D rendering engine, as opposed to a game engine. OGRE is cross-platform and abstracts from the underlying system libraries, like Direct3D and OpenGL.
License: Open Source
Feature | OGRE | Torque 3D |
---|---|---|
Animation | ||
Gaming | ||
Python | ||
Run from python interpreter | ||
Portable | ||
Real-time | ||
3D modelling | ||
Java | ||
Forums | ||
GdScript | ||
2D Game Creation | ||
2D Game Engine | ||
Efficiency | ||
C# Scripting | ||
Networking and Multiplayer | ||
Vectorize raster images | ||
Blueprint Function | ||
Cloth physics | ||
Destructible geometry | ||
Hair simulation | ||
Flow diagram visualisation | ||
Flowgraph | ||
Visual Programming | ||
HTML5 Support | ||
Support for Layers | ||
Movie clips | ||
Tweening | ||
SVG Editors | ||
Web-Based | ||
WebGL | ||
Developer Tools | ||
Lightweight | ||
Blender Integration | ||
Logic Nodes | ||
Configurable | ||
Multiplatform Export | ||
Export to WebGL | ||
3ds Max Integration |