openFrameworks is an open source toolkit designed for "creative coding". OpenFrameworks is written in C++ and built on top of OpenGL. Developed by Zach Lieberman, Theodore Watson, and Arturo Castro, with help from the OF community.
License: Open Source
Feature | OpenFrameworks | Polycode |
---|---|---|
Java | ||
Animation | ||
Visual Programming | ||
Modular System | ||
Real-time processing | ||
Portable | ||
Cross-platform | ||
Midi | ||
OPENGL | ||
Real-time | ||
Scene Management | ||
Procedurally generated | ||
Yearly Statistics | ||
C# Scripting | ||
Networking and Multiplayer | ||
Vectorize raster images | ||
Blueprint Function | ||
Cloth physics | ||
Destructible geometry | ||
Hair simulation | ||
No coding required | ||
Material design | ||
Event management | ||
2D Game | ||
Collaborative Workspaces | ||
Flow diagram visualisation | ||
Flowgraph | ||
Gaming | ||
HTML5 Support | ||
Support for Layers | ||
Movie clips | ||
Tweening | ||
Drag n drop | ||
Animations | ||
Frame by frame animation | ||
Keyframe animation | ||
Svg export | ||
Lightweight | ||
2D Game Creation | ||
Complete RPG Game Engine | ||
Royalty free assets |