Feature | POV-Ray | Sketchfab |
---|---|---|
48-bit color Input / output | ||
Chromatic dispersion | ||
Depth of Field | ||
Dielectric materials | ||
Final Gathering | ||
Global Illumination (Radiosity) | ||
Importance sampling | ||
Intuitive Scene Description Language | ||
Multi color spaces / Color management | ||
Multi-threaded architecture | ||
Pause Render process | ||
Physically-Based Rendering | ||
Photons (with cache files available) | ||
Render baking (Mesh Camera) | ||
Subsurface scattering (SSLT) | ||
Translucency | ||
Untesselated geometry | ||
Uv mapping | ||
Vertex colors | ||
Volumetric Media (Absorb/Emit/Scatter) | ||
3D modelling | ||
3D Sculpting | ||
Animation | ||
Built-in 3D model viewer | ||
Built-in viewer | ||
Embeddable | ||
Gaming | ||
Online Sharing | ||
Real-time | ||
WebGL | ||
Export to WebGL | ||
3ds Max Integration | ||
Blender Integration | ||
Keyframe animation | ||
3d animation | ||
3d renderer | ||
Texturing | ||
Nodal Compositing | ||
Node Based | ||
Video Masking |